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Co-Designing Emotionally Resonant VR Experiences for Children

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Virtual Reality (VR) offers immersive, multisensory, and embodied experiences that can support children’s social and emotional growth.

Yet, most VR applications focus on eliciting emotions rather than helping children reflect on, understand, and regulate them. There are risks of overstimulation or overwhelming users if not carefully designed.

Design methods used for VR including co-design often follow approaches used for 2D media, without fully leveraging VR’s unique features.

Methodology

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Act and guess basic emotions( Happy, Sad, Angry, Surprise, Disgust

What is that one thing you do understand how someone else is feeling?

Designing a VR game to understand other's emotions

Identidy converging and diverging game ideas between teams

Participants

Children recruited from word of mouth + Girls Scouts in Indiana

N=18

KidsTeam at University of Maryland

N=7

Children aged 10-14 year old

Each design team has 2-4 children

Stage 1: Pilot Study to validate the study protocol and make refinement before the data collection

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Stage 2: Data Collection with Children

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Data Analysis

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Inductive and Deductive Coding

Expected Outcome

Co-design Framework

A framework for co-designing VR experiences for children's social-emotional wellbeing

VR game design

A preliminary set of design guidelines for designing VR games to support children's understanding of their own and others emotions

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"If you love what you do, you'll never work a day in your life"

-Mark Twain

© 2025 by Shreya Kamath

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