top of page









.png)






Co-Designing Emotionally Resonant VR Experiences for Children



Virtual Reality (VR) offers immersive, multisensory, and embodied experiences that can support children’s social and emotional growth.
Yet, most VR applications focus on eliciting emotions rather than helping children reflect on, understand, and regulate them. There are risks of overstimulation or overwhelming users if not carefully designed.
Design methods used for VR including co-design often follow approaches used for 2D media, without fully leveraging VR’s unique features.
Methodology

Act and guess basic emotions( Happy, Sad, Angry, Surprise, Disgust
What is that one thing you do understand how someone else is feeling?
Designing a VR game to understand other's emotions
Identidy converging and diverging game ideas between teams
Participants
Children recruited from word of mouth + Girls Scouts in Indiana
N=18
KidsTeam at University of Maryland
N=7
Children aged 10-14 year old
Each design team has 2-4 children
Stage 1: Pilot Study to validate the study protocol and make refinement before the data collection

Stage 2: Data Collection with Children

_HEIC.png)


Data Analysis

Inductive and Deductive Coding
Expected Outcome
Co-design Framework
A framework for co-designing VR experiences for children's social-emotional wellbeing
VR game design
A preliminary set of design guidelines for designing VR games to support children's understanding of their own and others emotions
bottom of page